2 problems:
1- I used a world aligned texture node, and the respective one for the normal and I had a bunch of visual glitches. I didn’t know why and I thought at first that it was a matter of the world aligned texture because some rotations are not well projected with that node, bu then I tried it with the UVs and still I have glitches.
It keeps changing from lightened to dark. It also depends on where I position the camera. Both in editor and in PIE.
Any idea on how to fix this? I am sure it is not the model since it happens with a cube too:
2- Normal map is too “cripsy”. The details of the stones are too defined. But the normal map is not so “extreme” in itself. Modifying the saturation has fixed it but still.
With saturation 1:
With saturation 0.9: