How Do I make a visual ammo counter like the ones in halo? Without the use of progress bar I would assume its just one image stacked together depending on the current amount of ammo set on the variable. Is there a way to program it with blueprints or would I need to rely on c++ to set individual weapons with different ammo counter icons?
Hi there!
You can make it with blueprints. No need of C++ at all!
Here is an example I just did to show you one approach for your gun UI
If you need mor in depth step by step proccess just let me know
Dany
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Thank you, that’s exactly what I’m looking for.
Last question, Is there a solution for using different bullet icons after switching to different guns in GUI?
just replace bullet image here
Oh I see, I just need to make another widget for different guns with specific ammo icon and then bind it to that actor.
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