VisionOS - Communication with UESwift.Swift

Re UESwift vs SwiftMain: there was a refactor there changing the file name. I think you are correct.

In theory this swift/cpp setup should be the same on ios as visionOS. I think, by default anyway, we aren’t using it on ios. Only on visionos. I was specifically working on launching the immersive space, so I made my change visionos specific.

Re: outside the engine.

Yes, I’m not exactly sure how to tie the swift files in engine and out of engine together. Would the notificaiton mechanism be enough? Not sure.

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