Visible seams basing on distance

Yes. I’ve checked almost everything. And I fixed mine texture today with adding a several pixels on the edge of UW seam. So basically in a production texture should be created with an overlap of a few pixels about 5-10 pixels on the edge of a seam to add more texture depth to it, because engine should read the edges on a range. But I think its should be other fixes like an adding and additional mask map to the model, like you gonna paint inside the engine, but its gonna be heavy for a game. So the best way to remove the seams is to add a pixels to the edge of a seam