Maybe you have too many individual meshes and it’s overloading the culling methods? If so try combining some of the meshes. Ue4 has tools to combine meshes too. Just a shot in the dark.
Maybe you have too many individual meshes and it’s overloading the culling methods? If so try combining some of the meshes. Ue4 has tools to combine meshes too. Just a shot in the dark.