Visible gaps in meshes while walking.

Velu12 in this screenshoot

are the mesh overlapping?

Also, to test if the is the occlusion culling you can re-create the same level/rooms with only the Unreal BSP with OC on. Or you can use the same room, but add space between all mesh, just to test.

I think this is a overlapping mesh, cause looks the problem only happen where have a 2+ mesh intersection.

Let us know :slight_smile: