Hey everybody thanks for reading. Im trying to improve fps of our game and I found this option Visibility Based Anim Tick. After set it to "Only Tick Pose When Rendered" I almost triplicate. The problem Im facing is it is only working when I look to the opposite way of the skeletal mesh. If something is on the way, even if it is hidding the mesh, it keeps ticking. Check the screen shots (From an unpossessed POV):
I’m guessing many will actually want animations off when the BP is not being rendered on screen… for that you’ll want this minor variation (use ‘Was Actor Recently Rendered’). I’m guessing this is lighter weight as well because line of sight uses traces:
you can save on performance if you absorb the cost of casting shadows … wtf. I guess mobile and VR are out of luck without the recently rendered check.