Hi, I am using the “Get Hit Result Under Cursor by Channel” function to enable me to select objects in my game - I am using the “Visibility” Trace Channel and it appears that I cannot select objects more than 100,000 units away - I can see stuff much further away but they only become “selectable” when they are within 100k units.
Is there a way I can extend this trace channel?
Or is there a way to define my own trace channel such that it will allow me to extend it?