Visibility Trace Channel Length Setting?

Hi, I am using the “Get Hit Result Under Cursor by Channel” function to enable me to select objects in my game - I am using the “Visibility” Trace Channel and it appears that I cannot select objects more than 100,000 units away - I can see stuff much further away but they only become “selectable” when they are within 100k units.

Is there a way I can extend this trace channel?

Or is there a way to define my own trace channel such that it will allow me to extend it?

Get Hit Result Under Cursor by Channel uses the player controller parameter “HitResultTraceDistance” (in c++) to determine the max distance
You need to dig down to the deproject screen to world function to find where it’s kept:

Going into the class defaults of you player controller you can override this value via the editor interface