Visibility of light sources from distance

ANIMATION EXAMPLE

Light sources (Rectangular Lights) are not visible from distance,

they light up when the camera approaches them.

Light should be visible from a long distance.

How to fix it?

Thanks!

Project settings → (Engine) Rendering → Culling → Min Screen Radius for Lights:
Set to lower value or zero.

This solution doesn’t work for me… any clue why?


Min Screen Radius for Lights: is 0
I’m using game overrides in movie render queue

That looks like the house LOD is changing as the camera is approaching

I´m using game overrides in sequencer so I understand LODs are deactivated. Please note there are 2 issues, first one is with volumetric lights distance.

For Issue N2 (the shadow/light on the wall of the house that changes in the distance) I’ve been able to fix it troggling “distance field shadows” on the details of the point light that was the origin. (mesh distance fields has to be activated) Using Distance Field Shadows | Unreal Engine 4.27 Documentation

The volumetric light distance cannot be fixed that way.

What version of the engine are you?

This was 5.2