It seems like the ‘Visibility Based Anim Tick Option’ optimization doesn’t work with modular characters, or with characters that have been mesh-merged. Basically, for these characters, only the ‘Always Tick Pose and Refresh Bones’ option works. For all other settings, my characters stay in a T-pose, even when they’re clearly visible and rendered on screen. Is this expected behavior, or is there a trick to optimize this setup?