Visemes for Metahumans - Import issues

Hello,

I know MH is in Early Access and that I am probably trying to accomplish something a little too soon, but we need to create visime expressions for our Metahuman character to be used with Oculus Lip Sync (Not motion capture, audio input and phoneme recognition to be translated into visemes on the character)

Right now we are facing the issue that we are able to use Quixel to import our character into Maya, create the visime using the control rig, but we cannot reimport it into Unreal because of a plethora of issues with the bones and joints.

Is there a way of dealing with this?

Thank you kindly
Daniel H.
WeBoard

Hi. I have the same question and the same problem.
I easily export MetaHumans to Autodesk Maya through Quixel Bridge, but then from Maya the character MetaHumans goes into UE4 broken and with errors.
Does it make sense to study MetaHumans in conjunction with Autodesk Maya and UE4?!
A lot of time has passed and no one answered you here?