Visage lighting

Hi guys

I wonder are they using lightmaps somewhere? It looks like entirely game using only dynamic light. Some light cast shadow, some just using like fill or ambient light.
Maybe im just missing something.

I’m sure lightmaps are being used somewhere, as when the lighting is built the swarm saves baked light maps for better performance.

You think so? Im just found so many areas in the game where light can be switched off to get pitch black enviroment without any sign of Stationary lights (which are will not allow to switch off any inderect lights).

Maybe they are using vxgi ?