Virual Cameras matching Real Cameras

Hi there,

I’m working in broadcast design and came upon an issue.
The client asked if we could simulate the real camera positions in the unreal model.
I asked for the camera specs and they are Sony HXR-MC2500 with a 1/4" inch sensor.
I applied the settings and my camera view is now tiny. Before I rendered with the 16:9 DSLR which has 5 times the sensor size.

Does anyone have experience with matching virual cameras to real world equivalents and could help with understanding how to do that?

Thanks
Nick

You’ve set the filmback to the size of the real camera so the focal length, depth of field and position should be able to match.