Hi there,
I’m working in broadcast design and came upon an issue.
The client asked if we could simulate the real camera positions in the unreal model.
I asked for the camera specs and they are Sony HXR-MC2500 with a 1/4" inch sensor.
I applied the settings and my camera view is now tiny. Before I rendered with the 16:9 DSLR which has 5 times the sensor size.
Does anyone have experience with matching virual cameras to real world equivalents and could help with understanding how to do that?
Thanks
Nick