Contact - Help & Support:
Join our Discord
Read the Documentation
Take a look at the Roadmap
Try out the Demo v1.3.1
New update v2.0 in progress - Releasing by the end of 2025
Complete overhaul of all major systems – including a new inventory system | a new weapon system | UI built with CommonUI | AI powered by StateTree.
Join the Discord to see preview images and videos, and to get a chance to test a preview client in the near future.
This update will also be completely free for everyone who owns a legal copy of the template.
Version 1.3.1 will remain available for UE versions below 5.6 - for those of you who prefer the current systems.
Gameplay & Feature Trailers
Update v1.3.1 (June 25)
See Changelog
Update v1.3 (February 25)
See Changelog
Update v1.2.1 (December 24)
See Changelog
Update v1.2 (December 24)
See Changelog
Update v1.1 (November 24)
See Changelog
Multiplayer Top Down Shooter Template
is a perfect start point for your next multiplayer game with isometric view.
Its not like many other multiplayer templates, that just provide a simple implementation with a few replicated events. This multiplayer template provides the full experience from start to finish. You can host and join lobbys, choose your character by selection, ready up in a lobby level and join together in the fight.
Everything is configurable and built with expanding up on in mind.
This template is built with years of experience in unreal and provides a solid knowledge of how to do things right in multiplayer and communication between the different blueprint classes.
Everything is fully commented in the code for better understanding and also comes with a detailed documentation including guides and how to descriptions.
Although this template already offers a lot of features and examples. This is only the start.
The roadmap is intended to provide a small insight into the future of this product.
Don't hesitate to visit the discord. There you can suggest your ideas and wishes for future updates.
IMPORTANT NOTE: MPTD_Shooter uses the "Animation Warping" Plugin - make sure it is enabled.
Player Abilities:
Directional Movement - Character is following the mouse cursor
Crouching, Sprinting, Jumping
Pickup/Drop weapons, Holster weapon, Switch weapon
Pickup Ammunition/Health Packs/Weapons
Shooting in different modes (Automatic or single shot), Reload
Throw Grenades
Enable/Disable Flashlight
Enable/Disable Laserpointer
Interact - with different objects and items
Player revive - revive your teammates
Short Widget Overview:
Splash Screen
Main Menu
Host/Join Lobby
Character Selection
Settings Menu
Loading Screen
Pause Menu (Leave session, quit game, open settings or open controls from here)
Controls Menu
Lobby Settings (Host can change map)
Lobby Player List (Host can kick other players)
Vendor interface to buy weapons
Feature-rich HUD
Features:
100% Blueprint - everthing is commented for better understanding
Component based design - Health, Blood, Weapons, Flashlight, Laserpointer, Outline, Detonation Logic - everthing in separate components
Directly Aiming - you shoot directly where you aim - or use static aiming for regular height aiming
Configurable Camera Angle and Zoom - You can zoom In/Out and rotate the camera
Weapon Component System - Create new weapons in a few minutes - separate crosshair per weapon
Lots of different weapons - Rifle, Shotgun, Pistol, Rocket Launcher, Laser Canon, Grenades
Dynamic Healthbar - shows the actual life and a lazy animated background bar
Different Enemy AI - with different BehaviorTrees (Melee, Melee with weapon, Bomber)
Multiple Interactables - Ammo/Health Pickups, Weapon Pickups, Exploding Barrels, Triggers, Doors, Elevators
Enhanced Inputs - Switch inputs easily while playing
Menu Framework integrated - From splash screen at the start to main menu and lobby/host menus. Everything is integrated and works with multiplayer
Rarity Pickup Widgets - all pickup items have a special configurable rarity widget with all informations needed
Notification Widget - get informed about everything you want, easy to add to every action
Invisible Walls - material function that controls when walls need to be partially invisible
Ready Up Zone - In the lobby level, everyone needs to stand inside the ready up zone to activate the countdown to move to the next level
Kill Cam - Activatable feature that shows in slow motion when a teammate gets killed
Loot Box - Place Loot boxes inside your maps - configurable loot or randomized loot - physically animated loot drops
Easy Migration to existing projects - follow the migration guide in the documentation
Real Network Replication - tested in multiple real network sessions with various amount of players (steam integrated in minutes - follow the steam integration guide in the documentation)
Much more to come in future updates - Take a look at the roadmap or suggest new ideas in the discord (links at the top)
Note that, price will increase with new features getting added. If you buy this product all future updates are for free.
Disclaimer: This product uses for demonstration purpose free assets from "Lyra", "Paragon: Kwang", "Paragon: Minions", "Infinity Blade: Weapons"