Hello, I’m using VirtualPlaneCoordinates node to create a sphere mask inside a mesh. The mask is visible in preview, but not in the world…
Could I ask for some help to make it work in the world?
Hello, I’m using VirtualPlaneCoordinates node to create a sphere mask inside a mesh. The mask is visible in preview, but not in the world…
Could I ask for some help to make it work in the world?
Solved, it was just my silly mistake, I plugged vec3 (0,0,0) out of rush to Plane Center input instead of Object Position (Absolute)