You can use this thread to ask questions about the plugin or to report bugs.
I’ve been bashing my head against the wall for 2 days trying to figure a bug I had in my code out and I think I discovered it was coming from this plugin. By the way I am currently using 5.5.4 so I don’t know if this was already fixed in a later version.
I have my response string going to a “Json String Object” and I break the return value with a “Break Json Object” I noticed that Object Array if I measure the length it says 3 “I have 3 rows in my table” but if I use a “for each loop” on the break json object then it will only loop once and the other 2 rows never get looped. I realized this has to be a bug.
The plugin uses the normal Unreal arrays and has no influence on them. A bug that displays an incorrect array length cannot come from the plugin and also sounds very strange. Post the json string here or send it to me by email and also post a screenshot of your blueprints.