Virtual World Fluid Dynamics

I am a beginner, not an advanced Unreal user/designer/artist. So maybe this project is useful for those other beginners out there.
So I am really starting from scratch, and progress is going very slow. I have a website for my project. http://unreal.fluiddynamics.eu/ . When there is some progress, I will post this in this thread. Or when I have solved one of the many problems / challenges I am facing.

I am a lecturer Civil Engineering, looking for opportunities to create a new kind of education. Linkedin: https://nl.linkedin.com/in/henk-massink-b28b927
Main goal is to educate fluid dynamics by the use of a virtual world.

Basic idea behind the project The project – Unreal Fluid Dynamics

Workflow : ufd_workflow.vue

Greeting from the Netherlands.

List of posts in this thread (last in at the top)
How to get my project on github.com
Creating terrain with specific dimensions
Building Dedicated Server with Visual Studio 2015

Creating terrain with specific dimensions

The first problem I had to overcome was to build a terrain with specific dimensions.

I made a post about it earlier Ramp tool landscape, coordinates? - Content Creation - Unreal Engine Forums

Building Dedicated Server with Visual Studio 2015

My experiences in building a dedicated server, with Visual Studio 2015.
Although there are several tutorials, each were not working 100%. Mainly because of small changes in versions.
Because my project is going to be online multiplayer, I wrote done the steps as specific as possible.
The steps can be found at Building Dedicated Server – Unreal Fluid Dynamics
I am going to check the steps regularly and adjust them if necessary.

Probably the biggest challenge was to get a level visible when starting a client. This is also a problem in some of the video tutorials. Solution was simple, just change a setting during packaging. The thing was that the setting was somewhat hidden.
See Settings UE editor – Unreal Fluid Dynamics

So next picture looks stupid, 4 guys on a dune. But for me a moment of triumph, the server was working and I was able to start 4 clients on my computer.

This looks good, any updates?

@hzhenk - nice work man, these look very useful :smiley:

How to get my project on github.com

In the future I hope people will help me building the project. So I decided to upload my project to github.
This was not an easy task. But in the end it happened.
See post on my website

I am still not sure which files I should add to the repository and which not. Does anybody has some suggestions?

Greetings from Vlissingen

I am reactivating my project. Change of Job and moving took too much time. But I am busy again. I am following 2 courses on Udemy.
Streamlined the website http://unreal.fluiddynamics.eu/

Greetings from Wijchen

Still busy with the project, mij first video

Still busy on the project. At last I managed to get a VPS working. I wrote an article https://unreal.fluiddynamics.eu/mult…n-windows-vps/

Still working on the project :slight_smile: I made a post on dedicated server Dedicated Server for dummies - Community Content, Tools and Tutorials - Unreal Engine Forums

And I received a Epic Megagrant https://unreal.fluiddynamics.eu/