Virtual Texture not showing as Material Node

Hi!

this is supposed to be simple… but…

I have a small UDIM tiled texture imported 4x1K PNG files. The texture asset shows perfectly in the contentbrowser preview in the texture editor and in the details panel of the material editor… but in the Texture Sample Node it is not showing… only black there… and so the material is black aswell. See screenshot:

I searched for all types of solutions. Changed project virtual support settings, source image formats… sizes… tile-numbers… Detail Settings of the texture editor and material sample node. nothing helped.

Does anybody knows what to do to get the virtual texture actually display in the material node setup?

Thanks!

Sascha

Oh no! What a simple mistake: I did get the UDIM naming convention wrong! I started on 1011 instead of 1001… Problem fixed. The black was because Unreal creates black tiles for missing textures and it only shows the first tile in the texture node preview and on the material preview unless you change the material preview to your UDIM UVed mesh.