Virtual texture flickering issue

Hi. After updating project to 4.27 I am experiencing a flickering (mips) issue with my virtual texture on my landscape. I tested every setting I know with no luck. Has anyone else experienced this issue? What can I try to fix it? Thanks < unreal answers question
W1NOVvJr2m - YouTube < preview video

I am attaching stats for virtual texture (editor), do they look right?

I am still trying to solve this issue with no luck. Why is this happening? Please someone help! How do I find the issue?
It happens when I sample my virtual texture on my grass or rocks. I’ve reinstalled Unreal Engine and reset all the configs. Deleted landscape and created new one, same happens. Why???

Issue solved. See Runtime Virtual Texture flickers when sampling it on grass - #13 by FAXCORP