Virtual Texture confusion. Whats the distinction between SVT’s and VTs? I thought by default virtual textures always stream? Reading the documentation https://dev.epicgames.com/documentation/en-us/unreal-engine/streaming-virtual-texturing-in-unreal-engine If you have Virtual Textures enabled for a project, but you disable streaming, does this mean that your project reverts to traditional mip based texture ‘streaming’?
Also, with VT’s, do you optimize the same way as with traditional mip based textures? ie set the maximum texture size in Content Browser.