I do a complex materials with a lot of texture channel to mix. and I get error exceed 16 texture sampler. so I want to covert to virtual texture work flow to avoid this error. is it worked? how I can do this?
You can just click on a texture sample in the material editor and set it to “shared Wrap” or “shared Clamp”
no need to move to virtual texturing for that.
Thanks! Yes, It works. but I want to add more enviroment material on it. like snow, ice moss dirt etc…
in this case, even “clamp” is not enough. because some texture need tile.
thats what I said.
“wrap” is identical to tiling.
“Clamp” is repeating the last pixel of a texture endlessly after 0-1.
Thank you! It works!