Hey thanks for the reply! Sorry I should have mentioned Im on 4.27 so dont have alot of those options
Thanks for the doc, the ue4 version of that is pretty bare… is it just too old?
would anyone know of any other documentiation for this version, esp on cvars like “r.VT.PoolSizeScale.Group0” … I havent played much with these settings yet… so far Im finding a engine restart is a short term fix but I still end up with these problems when trying to render high res in movie render.
try r.vt.poolscalesize X. This can help with the residency pools. Pretty sure they are there in 4.27, the RVT is like an object-pool but for tiles off the shader-sink. that command should increase the size of the pool and IF is the issue you should see immediate effect.
What I can suggest (from experience) is that if you are getting blurry-tiles of any kind in the VT-world, it’s owing to lack of a pool or buffer somewhere. The issue is having to swap in/out tiles you are looking at, but as there is not enough space, stuff just goes in then leaves, or is pushed to a higher-mip owing to lack of resources.