Virtual Texture blending brighter than landscape

Hi all.
I am still new to Unreal Engine so I am learning bit by bit after every tutorial.
Lately I was creating a landscape material that includes a wind effect (a texture that is masked on the landscape and moved by panner) but also I need to implement VT blending with assets.

For some reason, the blending is brighter than the landscape itself as shown on in the image so can’t really call that blending. I tried the method on another level without the wind effect, works better.

I think I might be breaking the attributes too often or something, or I am just missing something.

Can anyone help me make these both features work?

blending preview


Asset Material

Landscape Material