Virtual Texture Blending artifacts

Hi All,

I’m using a landscape VT material from Unreal Sensei (see https://www.youtube.com/watch?v=5ju7wyvZGBI). I have it all set up, but when I use the VT texture blend, I get this weird artefact where the blend causes some texture issues (see image). Does anyone know what causes this and how I can fix it?

Many thanks,

Hi @Dr1_veR,

It looks like you need to increase the quality of your runtime virtual texture. You can do so here:

As far as downsides to increasing your tile size, this will increase your memory footprint, but that shouldn’t be too much of a concern.