Hello everyone,
Hope you’re all doing good.
Has someone tried to use virtual textures and rvt in lanscapes on ue5.6 and blend objects with the landscape?
Since a migrate to the new 5.6 my landscape material is getting the error: Virtual texture samples are not allowed during runtime virtual texture outputs.
I saw that we should use virtual texture switch node, but my question is:
Can i use virtual texture with texture sample (virtual color,etc) and use virtual texture output?
Or should i use normal textures and the output node with the switch?
Thanks in advance.