Virtual Texture and Runtime Virtual Texture in Landscape

Hello everyone,

Hope you’re all doing good.

Has someone tried to use virtual textures and rvt in lanscapes on ue5.6 and blend objects with the landscape?

Since a migrate to the new 5.6 my landscape material is getting the error: Virtual texture samples are not allowed during runtime virtual texture outputs.

I saw that we should use virtual texture switch node, but my question is:

Can i use virtual texture with texture sample (virtual color,etc) and use virtual texture output?

Or should i use normal textures and the output node with the switch?

Thanks in advance.