Was wondering if anyone could offer some advice. We currently run a virtual set up with Viz graphics but are attempting to integrate an UE 5.2 project - just graphics over vision - into studio with Stype, red spy tracking - without a budget or extra plugins - still at proof of concept at this stage. We have gotten as far as getting pan, tilt and positional data into the project but zoom and focus allude us and it’s driving everyone involved a little nuts. Would anyone have any advice or best practices information to offer, would appreciate any help.
Thank you
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stype redspy is used for the FreeD protocol (free) and the stype protocol plugin (paid).
In UE5, lens files (Unreal Lens Calibration) are required when using the Freed protocol. (difficult)
vizrt This is easy to do if you have the lens files available for Artist 5 & UE5.
Otherwise, it is a paid plug, but it is easy to use and the accuracy is quite high.
It is recommended to pay for stYpeLand (lens files are also provided with stypekit and redspy rekiking products: Fov, nodal, Aspec-rate, K1, K2, K3 x, y, z, pan/tilt zoom, focus).
The error is accurate to 0.01mm.
If you have any questions, please contact me on Facebook messenger.
Thanks for replying, answered on messenger