When I launch Virtual Space it crashed. Attached are the logs. Is there a fix for this?
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LowLevelFatalError [File:N:\UE4_Engine\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - ‘REMOVED’)
VirtualSpace_Win64_Shipping!FDebug::AssertFailed() [n:\ue4_engine\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
VirtualSpace_Win64_Shipping!TerminateOnDeviceRemoved() [n:\ue4_engine\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:195]
VirtualSpace_Win64_Shipping!VerifyD3D11Result() [n:\ue4_engine\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
VirtualSpace_Win64_Shipping!FD3D11Viewport::PresentChecked() [n:\ue4_engine\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:289]
VirtualSpace_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [n:\ue4_engine\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:593]
VirtualSpace_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [n:\ue4_engine\unrealengine\engine\source\runtime\rhi\private\rhicommandlist.cpp:497]
VirtualSpace_Win64_Shipping!FRHICommandList::EndDrawingViewport() [n:\ue4_engine\unrealengine\engine\source\runtime\rhi\private\rhicommandlist.cpp:1623]
VirtualSpace_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [n:\ue4_engine\unrealengine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:883]
VirtualSpace_Win64_Shipping!TGraphTask > >::ExecuteTask() [n:\ue4_engine\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:799]
VirtualSpace_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [n:\ue4_engine\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:610]
VirtualSpace_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [n:\ue4_engine\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:560]
VirtualSpace_Win64_Shipping!RenderingThreadMain() [n:\ue4_engine\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
VirtualSpace_Win64_Shipping!FRenderingThread::Run() [n:\ue4_engine\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
VirtualSpace_Win64_Shipping!FRunnableThreadWin::Run() [n:\ue4_engine\unrealengine\engine\source\runtime\core\private