Virtual Shadow Map Page Pool Overview

after packaging the game, I am getting the following error:
Virtual Shadow Map Page Pool Overview

The game runs, but it doesn’t load all the texture maps.
I am using Nanite and Lumen.

What am I missing here and how can I fix that error?

Thanks a lot for any little hint, help and ideas, appreciate it!

I found several solutions for myself.

  1. It is obvious that the error is due to virtual shadows, so sometimes it just helps to turn them off with the r.Shadow.Virtual.Enable 0
  2. This error is related to the number of light sources, so you can try to remove the extra ones, or remove Cast shadows from them
  3. It looks like the correct solution would be to increase this pool itself, similar to the problems with r.Streaming.PoolSize, but I personally did not find this command (selecting r.Shadow.Virtual.MaxPhysicalPages values not work for me)
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This is a beta function. You can turn it off and go back to normal shadow maps in the project settings Customizable Sequencer Track in Unreal Engine | Unreal Engine 5.1 Documentation

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