I am using the Subsurface Profile Material to Shade my character.The Virtual Texture has been enable Globolly.When i type in cmd with r.Shadow.Virtual.Enable 1,i found my Subsurface Scattering transmission are wrong.But when i disable the Virtual shadow map,the result became normal:
Virtual Shadow Map Disable;
Virtual Shadow Map Enabled;
Please tell me is there are Virtual Shadow Map`s Error or my Settings are wrong!!