Virtual Shader Source Path - Link custom Shaders - Shadertoy Demo download

Hi, I have followed the same way to create my own Shaders directory using you method. However, everytime when I recompile, I get an assertion

[2019.08.05-13.35.12:949][399]LogWindows: Error: Assertion failed: !GShaderSourceDirectoryMappings.Contains(VirtualShaderDirectory) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp] [Line: 1091]

Please help, I’ll appreciate any help I can get.