A secluded secret garden, hidden amongst mossy, vine covered ruins.
Running in Unreal Engine 5.3, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the meshes, Lumen for GI and reflections.
Fluid simulation was done in Blender and bought into Unreal using alembic geometry cache - still a little funky with the import, but works well enough. Translucency is the real pain here, along with matching up the sim to the mesh. Niagra particle systems with collision were used to add more fine detail to the sim.
Such a blissful and serene virtual secret garden! Although the lighting is the real star in this gorgeous environment, it cascades everything effortlessly and adds enchantment to every scene. Thank you for sharing this stunning creation that once again mesmerized me!