Virtual scouting as an app on Meta Oculus Quest

Hi, does anybody tried to pack project with virtual scouting for Oculus Quest 2? Is it even possible to run it as an independent app on your oculus quest?
Best regards!

It should be possible. We have tested packaging the tools into a windows desktop build internally.

There are some caveats though. The chief one is that many of the tools use editor utility actors because they need access to editor-only systems to get their full functionality. Looking at the tools, these should work:

  • bookmark
  • grab
  • environment light
  • navigation
  • viewfinder

And these will not work:

  • draw
  • gaffer
  • measure
  • sequencer

Yes, you can package a virtual scouting project for Oculus Quest 2, but you’ll need to package it for Android (ASTC) and use OpenXR rather than the older Oculus plugin. Keep in mind that Quest hardware is limited, so you may need to optimize your scene (lighting, meshes, materials) for performance, and remap input to Quest controllers.

If you don’t need it fully standalone, using Quest Link/Air Link to stream from your PC is often easier and gives you higher fidelity.

1 Like