hey!
that’s my first question in this forum, hope you can help me!
i’m working on my bachelor thesis in VR and i’m stuck with a hopefully “small” problem.
Facts:
I’m building a simple puzzle, the puzzle pieces should attach eachother if it matches to another. If the trigger overlaps, then cast to the other puzzle piece, if the tag is the right one, then the bp_DomPuzzle attaches their static mesh to the static mesh from BP_DomPuzzle_10.(Via Sockets). So far so good. Every piece has its own trigger on every possible side.
Problem:
It’s not possible to attach another puzzlepiece on a already attached puzzle piece. If a another piece is attaching the other one gets deattached. I just want to keep the puzzle pieces attached for ever. Like a real Puzzle.
lovely greetings from germany!
lukas