Hello,
I’m diving into virtual production and facing several issues:
I have no trouble connecting my Live Link and getting my real-life camera movements into UE. When following Greg Courson’s tutorials on creating a RIG in UE (to avoid parallax and slipping ground issues), everything goes well, and I achieve a similar result to his. However, when I try to combine this with an Aruco Marker, things go awry. My CINEMACAMERA is parented to the Camera Rig, which follows the Aruco marker’s position but not my Bp_TRacker. Consequently, when I move my camera in real life, the rotation axis is completely messed up in UE.
Does anyone have a solution? Also, I’m using only two base stations; does that have a significant impact? I’m experiencing significant jitter.
Thank you