Hello! Currently working on a virtual production project, we already shot and are in the post stage of production. We captured the footage and camera movements with sequencer, however because of our lower end tech there is a lot of camera jitter and shake. Before we render out the unreal backgrounds, is there any possible way to stabilize or smooth the camera movements?
Any help is appreciated.
You can go to the curve editor in Sequencer and apply different filters BUT if you’ve already shot the live-action the more you smooth it the less the background will match. Might be worth doing a test depending on your actual subject matter.
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