Running realtime in Unreal Engine 5.6.1 on an RTX 3090, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for all GI and reflections. TSR for anti-aliasing.
Hope you’ve been well since your lost project thread
With winter now almost upon us, I’ve definitely been missing the green and sunshine. This grove gave me that for just a moment - as all your art does. It’s always been such a pleasure to get to see your creations and be transported to somewhere dreamy.
Hope your art gets the recognition it deserves. Beautiful as always Happy developing until next time!
This is an absolutely gorgeous scene to see. I don’t know how else to describe it, except that it feels like a very vivid memory. It’s genuinely breathtaking. If I may ask, for the sticks and spots on the grass where there’s less, was this created procedurally or all hand-placed?
@The_M0ss_Man Thank you! And yeah - memory thing is spot on! The vibes and atmosphere was very similar to a place I used to go to as a kid with my family!
As for the grass and debris, they were all painted through the foliage tool!
I’m glad I was able to pick up on the vibes, haha. It truly is lovely work. With the assistance of the collective tools about how long did a scene like this take?