The Screenshot button will now use the Samples Per Pixel value from the Core blueprint, if present, when the Render Method is set to Path Tracer in Render Settings
Added HDRI Saturation parameter to Core
Added Custom Version option to Burn-in
Added Focus Distance option to Burn-in
Added White Balance option to Burn-in
Added Resolution option to Burn-in
Added Filter Width and Denoiser parameters for Path Tracing to Core
Open Folder button in Render Widget now also opens the correct subfolder
Made the Focus Distance reading in Burn-in more accurate by reading the value directly from the camera component instead of the Camera blueprint
Updated the documentation for UE5 and migrated to Docusaurus
UE5: Updated project file to 5.0, removed VR plugins now that they’re disabled by default
UE5: Added settings in Project Settings to enable all ray tracing features again
UE5: Fixed warning in Render Widget about Get Editor World being deprecated
UE5: Updated the GI dropdown options for UE5 in Core blueprint
UE5: Made sure that Reflection Method changes automatically when changing GI Method
UE5: Added Film Grain parameters to Core
UE5: Enabled Reference Depth of Field by default for path tracing renders
UE5: Updated RenderWidget design to match the UE5 UI
Enabled “Enable alpha channel support in post processing” in Project Settings, to be able to output alpha out of the box
Set “Accumulator Includes Alpha” in Movie Render Queue settings in the Deferred Rendering and Path Tracer modules, to be able to output alpha out of the box
Made it possible to choose Font on the BurnIn blueprint
Enabled Virtual Shadow Maps in Project Settings so it’s easier to use them if needed (ray tracing is however still the default)
Added dropdown to the Light blueprint so you can choose between Ray Traced shadows and Virtual Shadow Maps
Added project settings to Asset Guidelines for Camera, Core, and Light blueprints, so it’s easier to enable the correct settings when migrating to another project
Refactored burn-in blueprints so they read Resolution in a more robust way
Added Frame Rate, Frame Number (Master), Frame Number (Shot), Timecode (Master), Timecode (Shot), Shot Name, Sequence Name, and Camera Name to Burn-ins
Updated splash screen to match the new UE5 size
UE5.1: Enabled SM6 in Project Settings
UE5.1: Enabled High Quality Translucency Reflections for Lumen by default in Core
Enabled “Is Enabled in PIE” on the Render Widget so that the Cancel button can be pressed again
UE5.4: Removed Bridge plugin from the uproject file
UE5.4: Removed deprecated ray tracing functionality
UE5.4: Disabled the new AutoLOD feature for hair strands in Project Settings, so it matches the behavior of previous versions
UE5.4: Renamed Reflections Max Roughness on the Core blueprint to clarify it’s only a viewport optimization that gets overridden with a high quality setting when rendering the final image