Hello, while using movie render queue with a Virtual heightfield Mesh I can’t seem to have the virtual height field with the same resolution as I have during play mode. Does somebody have an idea of something I could try (I’m on UE 5.0.1) ?
Bumping this post since I’m having same problem
Just so you know, in the end I generated several high poly meshes setuped with Nanite. I wasn’t able to find a fix for this but hey 5.1 might make it work better (I didn’t test).
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Oohh thats a neat idea though. So once I’m done building things out kinda treat the geometry build to nanite as kind of a “Landscape Bake”
Yep, once I generated the meshes I scattered them with the foliage tools. I had a lot of detail after that and the rendering was still better on closeup than just using displace.