Virtual Height Field Mesh texture is very blurry

I created a virtual height field mesh from my landscape, but the texture is the wrong color and much more blurry than the landscape.

Anybody know how to improve this?

Thanks!

Landscape:

Virtual height field:

You need to determine if the mesh is a different color, or if the light settings on the mesh make it render a different color.

After that you can decide what to adjust.
Material, or just fix the lighting for the mesh.

thanks for reply. I figured it out. It was merely just the Engine scalability texture settings set to medium. It drastically reduces the texture quality on Virtual height field meshes when its set below the high settings

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.