Virtual Height Field Mesh Doesn't Generate Shadows

Hi,

I created a surface material for VHFTM. Blend mode is ‘Masked’ and shading model is ‘Default Lit’.

If I change world position offset, there is no shadow. I don’t understand problem. I checked all cast shadow options.

I uploaded a photo of my map.

Could you help me please?

I have the same question…

Wait for new release for ue 5. It is in progress feature. But if you need you can do it with c++.

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