donuzusta
(donuzusta)
1
Hi,
I created a surface material for VHFTM. Blend mode is ‘Masked’ and shading model is ‘Default Lit’.
If I change world position offset, there is no shadow. I don’t understand problem. I checked all cast shadow options.
I uploaded a photo of my map.
Could you help me please?
ullmatta
(ullmatta)
2
I have the same question…
donuzusta
(donuzusta)
3
Wait for new release for ue 5. It is in progress feature. But if you need you can do it with c++.
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