Hey everyone!
I’m currently working with an LED wall and trying to integrate Unreal Engine so we can swap out our sets on the fly. I’ve managed to get the screens up and running, but I’m hitting a snag: there’s a small physical header (or soffit) above the screens that’s breaking the immersion and ruining the continuity with the virtual world.
I’m looking for a way to create a mask—maybe with a gradient—to help blend the physical screens into the virtual environment for a cleaner set extension.
Does anyone know the best way to handle this? Thanks in advance! I’ve attached a 3D reference of the set below:
