What build date do you see when you launch the Unreal Remote 2 app? Mine says Sept 19 2019, whereas the screenshot in the instructions shows a build from Nov 15 2020 (and a different interface). My guess was the new Remote app was not available in the App Store yet? Has anyone gotten this to work with the new vcam?
Ah good spot. I’m seeing the same dates / versions. I reckon that’ll be the issue. It’s at least solid enough info to post in the UDN… will let you know how it goes. Thanks!
There’s been no update on this so far. It may be possible to make it functional without LiveLink by hacking it a little to operate like the v1 vcam - but I haven’t tried.
I’ve seen this come up in a few threads and feel like it’s worth a full post, so here goes!
For those looking to try out the new 4.26 Virtual Camera features, we (unfortunately) weren’t able to get the update into the App Store for Unreal Remote2 that supports Live Link and in-editor usage. In the meantime, anyone interested can grab it from Test Flight with this link (be sure to install the Test Flight app first):
NOTE YOU NEED TO DO THIS ON YOUR IOS DEVICE WITH TESTFLIGHT INSTALLED! NOT ON YOUR PC!
The App Store version will be updated in the new year, but it’s still meant to be a stopgap for a dedicated Virtual Camera app that is getting close to release-ready (yay!). We also hope to have some performance/latency improvements for streaming to iPads in 4.26.1.
For information on the 4.26 Virtual Camera features, check out the docs, which have been updated and will require the new Unreal Remote2 app linked above. https://docs.unrealengine.com/…/VirtualCamera/index.html
Thanks for your patience with us on this and we hope you enjoy the new Virtual Camera stuff!
Stil not working, even with the Testflight versionl, endless stream of these errors in the Output log:
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Scene Number Text Graph: Update Scene Number Text Node: Get Current Recording Slate
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Take Number Text Graph: Update Take Number Text Node: Get Current Take Number
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Fps Text Graph: Update fps Text Node: Get Current Recording Frame Rate
Hey! I found a solution (thanks to Moo Chung). This problem is not in the iOS device. Not in the Unreal Remote 2.1 update. The problem is in the engine config (it was fixed in 4.26). Solution:
**Go to the place where your engine is located **in the desired directory to the config *(C: \ Program Files \ Epic Games \ UE_4.25 \ Engine \ Config \ BaseEngine.ini)