I have one skeleton with two meshes, in the Mesh A the Virtual Bones load correctly, in the Mesh B i need to open the mesh persona and change the virtual bones names for them to work.
Anybody have any idea on why this is the case?
I have one skeleton with two meshes, in the Mesh A the Virtual Bones load correctly, in the Mesh B i need to open the mesh persona and change the virtual bones names for them to work.
Anybody have any idea on why this is the case?
So its a glitch that happens only with me? In v4.26 and v5.0.2
Well incase someone ever experience it
Apparently loading the mesh in an actor constructor:
LoadObject(nullptr, *FString(“MeshPath’”));
The virtual bones are ignored in this case, not only on that instance of the mesh, but in persona and everywhere