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Virtual Bones not loading

I have one skeleton with two meshes, in the Mesh A the Virtual Bones load correctly, in the Mesh B i need to open the mesh persona and change the virtual bones names for them to work.

Anybody have any idea on why this is the case?

So its a glitch that happens only with me? In v4.26 and v5.0.2

Well incase someone ever experience it

Apparently loading the mesh in an actor constructor:

LoadObject(nullptr, *FString(“MeshPath’”));

The virtual bones are ignored in this case, not only on that instance of the mesh, but in persona and everywhere