I have a strange problem: In my retargeted animations, all the virtual bones have a slight offset and no longer hit the target joint. What could be the reason for this? How can I realign the virtual bones so that they end up exactly at the target joint? Does anyone have any ideas?
In the attached image an example, there is the following bone structure:
did manage to find a fix i have the same problem with the uefn skeleton used for GASP. if I use the head and connect to any target bone it’s not snapping