The virtual bone on lyra default skeleton VB IK_Hand_L_weaponSpace, seems connect from weapon_r to hand_l. But in runtime, the virtual bone and hand_l lies definitely not at the same position.
I disabled all hand IK nodes and draw debug location of both bones. They almost never snap with each other.
Any reason with this? Thanks for any idea.
Debug draw nodes:
All hand IK nodes are disconnected to remove potential influences: