Virtual bone not animating

Hi,

I’ve added a virtual bone to my skeleton’s right hand so it can be used with IK to get the left hand to stick to the rifle properly.

But when I run the game, the virtual bone I created is located at the same position as the right hand bone.

Does anyone know what the problem is?

Thanks,
Jin

PS: “Virtual bone” is not a tag yet, if anyone wants to add it in for us lesser beings, feel free.

So it seems adding a virtual bone involves referencing two actual bones. In my case, I right-clicked on “hand_r”, selected “add virtual bone” and then selected “hand_r” again. What I needed to do was select “hand_r” as the first bone and “index_01_r” as the second bone. Then UE4 animated my virtual bone and I could position it where the left hand should go on the rifle.