I’m trying to move an object from location A to B and in order to get smooth movement I’m using VInterp driven by a Timeline.
The timeline is set to run for 5 seconds but the VInterp finishes after around 2.5 seconds.
As you can see in the screenshot, I’ve set up a check to see if the location of my object is the same as the target location. This was hooked up to the Stop input on the Timeline to see when exactly it would stop - which is after 2.5 seconds.
Anybody got an idea why that’s happening?