I have to use the advanced viewport settings to scale my billboards/editor sprites down (especially for blueprint components that don’t appear to have their own billboard scale setting like ‘free’ actors do). So I set the billboard scale to 0.4 but after quitting the engine and restarting UE4 doesn’t seem to apply these settings until you go back into the advanced settings and close it again. It does save the numerical values but doesn’t apply them on restart of the engine.
I have to do this every time I run the engine and it’s a bit annoying.
thanks