Viewport seems to have moved when inventory opened

I modified the UMG UI designer setup to allow cursor swaps and some other things. However, during the process somewhere I introduced a bug that seemingly makes the viewport move up and to the right when the inventory is opened. Another way to describe this issue is that when the inventory is opened, the mouse cursor can not go beyond a certain point in the negative x and negative y as if the bottom left of the viewport is now near the center of the scene. Because the mouse can travel off the right side and top side of the viewport, I assume that the code has somehow moved the viewport or the mouse cursor position emulates that sort of situation. I am not sure which blueprint is creating this problem, but I will gladly post my HUD, Character, or whatever needs to be looked at.

Thank you in advance

I am still trying to find the cause of this problem.
Is there anyone that might have insight into why this is happening?

Its hard to understand your problem exactly from your description. Can you post some screenshots or Blueprints that further clarify. Thanks!

Sure, thank you.
Here are the 2 blueprints that I suspect are causing the problem. The first three are the MyHUD BP from left to right then down (Quad top left, top right, bottom right)