I modified the UMG UI designer setup to allow cursor swaps and some other things. However, during the process somewhere I introduced a bug that seemingly makes the viewport move up and to the right when the inventory is opened. Another way to describe this issue is that when the inventory is opened, the mouse cursor can not go beyond a certain point in the negative x and negative y as if the bottom left of the viewport is now near the center of the scene. Because the mouse can travel off the right side and top side of the viewport, I assume that the code has somehow moved the viewport or the mouse cursor position emulates that sort of situation. I am not sure which blueprint is creating this problem, but I will gladly post my HUD, Character, or whatever needs to be looked at.
Thank you in advance