I modified the UMG UI designer setup to allow cursor swaps and some other things.
However, during the process somewhere I introduced a bug that seemingly makes
the viewport move up and to the right when the inventory is opened. Another way
to describe this issue is that when the inventory is opened, the mouse cursor can
not go beyond a certain point in the negative x and negative y as if the bottom left
of the viewport is now near the center of the scene. Because the mouse can travel
off the right side and top side of the viewport, I assume that the code has somehow
moved the viewport or the mouse cursor position emulates that sort of situation.
I am not sure which blueprint is creating this problem, but I will gladly post my
HUD, Charcter, or whatever needs to be looked at.